Students will gain knowledge of the business and legal issues confronting visual practitioners in visual and screen arts, develop an understanding of genres and traditions in their cultural and historical context through the history and theory of screen arts. They will also be able to implement various software solutions to develop an understanding of how to read and use graphic imagery, acquire the knowledge to describe the structure of and write a short film, understand the origins and purpose of the traditional 12 principles of animation including practical implementation within their animation practices, effectively develop 2D animated narratives with supporting interactive content and gain a range of observational and conceptual skills, and be introduced to analytical aspects of drawing as an aid to visualising and interrogating ideas and recording practice using a variety of drawing approaches.
Graduates will be equipped with skills and knowledge to make a professional contribution to the screen industry either as a specialist or across a range of roles such as camera, editing, continuity, sound, lighting, art department, production, technical production, directing.